Gun Twirling: Done obsessively by Drake in cutscenes, often while spouting off hefty amounts of exposition.
But then again he can't just reload his guns because of this, so he instead throws them away and pulls out a pair of new ones out of nowhere whenever he runs out of bullets in his old pair.
Guns Akimbo: Drake can wield two different guns in each hand.
Generic Doomsday Villain: Tang's goal with the Soul Portal Artifact is to use the souls of the dead to power an army of cyborgs to Take Over the World, which is the most characterization he gets in the game.
Game-Over Man: The guardians, who mock you every time you die.
Drake can get stuck up to his waist in the ground at random. You can die jumping off a building the game forces you to jump off.
Game-Breaking Bug: The soul manipulation abilities don't work.
Fake Difficulty: The game is very hard, but most of it is due to poor design decisions and the game being barely functional than anything intentional.
Double Jump: One of Drake's standard abilities.
He actually dies so much that he drains the guardians's power due to having to bring him back, forcing them to shunt him into one of his previous corpses.
Cutscene Incompetence: Not counting the death that starts the plot, Drake is killed in cutscenes five times over the course of the game.
The Computer Is a Lying Bastard: The game claims that you can only damage the final boss while time is frozen, which is completely untrue.
Cel Shading: Only really visible on Drake's trenchcoat.
Camera Screw: The auto-aim function and the camera were mapped to the same analog stick, making combat virtually impossible.
Blank White Eyes: Drake has these to make his undead-ness more apparent, though his character model still has them even before he dies.
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